DPS Reloading Formula:
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The DPS (Damage Per Second) Reloading calculation measures the average damage output per second, accounting for both firing time and reload time. It provides a more accurate assessment of weapon effectiveness than simple damage numbers alone.
The calculator uses the DPS Reloading formula:
Where:
Explanation: The equation accounts for both the active firing time and the downtime required for reloading, giving a true measure of sustained damage output.
Details: Accurate DPS calculation is crucial for comparing weapon effectiveness, optimizing loadouts, and understanding combat performance in games or real-world scenarios.
Tips: Enter damage as a positive number, fire time and reload time as non-negative numbers in seconds. All values must be valid (damage > 0, times ≥ 0).
Q1: Why include reload time in DPS calculation?
A: Reload time represents downtime when no damage is being dealt, so including it gives a more realistic measure of sustained damage output.
Q2: What's the difference between burst DPS and sustained DPS?
A: Burst DPS only considers fire time, while sustained DPS (this calculation) accounts for the full cycle including reloads.
Q3: How should I measure fire time?
A: Fire time is typically the time from first shot to last shot in a magazine or firing cycle.
Q4: Are there limitations to this calculation?
A: This assumes perfect accuracy and consistent firing patterns. Real-world performance may vary based on user skill and situation.
Q5: Should this be used for all weapon comparisons?
A: While useful, other factors like range, accuracy, and situational effectiveness should also be considered.