DPS Formula:
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DPS (Damage Per Second) is a measure of the amount of damage dealt on average each second. It's a crucial metric in Division 2 for comparing weapon effectiveness and build performance.
The calculator uses the simple DPS formula:
Where:
Explanation: This calculation gives you the average damage output per second, which helps in comparing different weapons and builds.
Details: DPS is essential for optimizing your loadout in Division 2. It helps players understand weapon performance, compare builds, and maximize damage output in various combat scenarios.
Tips: Enter total damage dealt and the time period over which the damage was dealt. Both values must be positive numbers. For accurate results, measure damage over a significant time period (at least 10 seconds).
Q1: What's a good DPS in Division 2?
A: Good DPS varies by build and content, but generally 500K+ is decent for endgame PvE, while top builds can reach 1M+ DPS.
Q2: Does this account for critical hits?
A: This calculates overall DPS including crits. For separate crit/non-crit analysis, you'd need more detailed calculations.
Q3: How should I measure damage time?
A: Use a stopwatch from first to last damage instance, or use in-game combat logs if available.
Q4: Should I include reload time?
A: For true sustained DPS, yes - include all time between first and last shot, including reloads and downtime.
Q5: How does this compare to burst DPS?
A: Burst DPS ignores reloads and measures only active firing. This calculator measures sustained DPS which is more relevant for extended fights.