Damage Calculation Formula:
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The Division 2 damage calculation is based on multiplying base damage by headshot and critical hit multipliers. This formula helps players optimize their builds for maximum damage output.
The calculator uses the damage equation:
Where:
Explanation: The equation accounts for multiplicative damage bonuses from headshots and critical hits in The Division 2.
Details: Understanding damage calculation helps players optimize their gear and weapon choices for different combat situations in The Division 2.
Tips: Enter base weapon damage, headshot multiplier (1.0 if not a headshot), and critical hit multiplier (1.0 if not a crit). All values must be valid (base > 0, multipliers ≥ 1).
Q1: Where can I find my weapon's base damage?
A: Base damage is shown in your inventory when inspecting a weapon, without any modifiers.
Q2: How do headshot and crit multipliers stack?
A: They multiply together, making headshot crits particularly powerful.
Q3: What's a typical headshot multiplier?
A: Most weapons have 150-200% headshot damage (1.5-2.0x) before bonuses.
Q4: How can I increase my crit chance?
A: Critical hit chance can be increased through gear attributes, weapon mods, and brand set bonuses.
Q5: Does this account for enemy armor?
A: No, this calculates raw damage before enemy damage resistance is applied.