Pokemon VGC Formula:
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The VGC (Video Game Championships) damage formula calculates how much damage a Pokemon move will do in competitive battles. It considers the attacker's stats, defender's stats, move power, and various modifiers.
The calculator uses the VGC damage formula:
Where:
Explanation: The formula calculates base damage which is then multiplied by various modifiers and a random factor (0.85-1.0).
Details: Accurate damage calculation is crucial for competitive Pokemon battles to determine KO ranges, optimal EV spreads, and move selections.
Tips: Enter all required stats. For modifiers, multiply together all applicable factors (STAB = 1.5, super effective = 2, etc.). Default level is 50 for VGC format.
Q1: Why is level typically 50 in VGC?
A: Official VGC battles use Flat Rules where Pokemon above level 50 are temporarily set to 50, making it the standard for calculations.
Q2: What are common modifiers?
A: STAB (1.5), type effectiveness (0.5, 2, or 4), item boosts (e.g. Choice Band 1.5), ability boosts (e.g. Adaptability 2 for STAB).
Q3: How is the damage range determined?
A: The game multiplies final damage by a random factor between 0.85 and 1.0, creating a damage range.
Q4: Does this work for all generations?
A: This formula is for Gen 5 onward. Earlier generations have slightly different formulas.
Q5: How do critical hits affect damage?
A: Critical hits ignore defensive stat boosts and attacker's attack drops, and multiply damage by 1.5 (Gen 6+).