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D&D Average Damage Calculator Pokemon

Pokemon Damage Formula:

\[ Avg = (Level / 50 + 2) \times Base \times Mod / 50 \]

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1. What is the Pokemon Damage Formula?

The Pokemon damage formula calculates average damage output based on the attacker's level, base power of the move, and various modifiers. It provides a standardized way to compare move effectiveness in battles.

2. How Does the Calculator Work?

The calculator uses the Pokemon damage formula:

\[ Avg = (Level / 50 + 2) \times Base \times Mod / 50 \]

Where:

Explanation: The formula accounts for the attacker's level scaling and various combat modifiers that affect damage output.

3. Importance of Damage Calculation

Details: Accurate damage calculation is crucial for strategic battle planning, move selection, and team building in Pokemon games.

4. Using the Calculator

Tips: Enter the Pokemon's level (1-100), base power of the move, and total modifier. All values must be positive numbers.

5. Frequently Asked Questions (FAQ)

Q1: What is the Mod value composed of?
A: The Mod includes type effectiveness (0-4x), STAB (1.5x if same type), and other battle modifiers.

Q2: What are typical Base values?
A: Base power ranges from 10 (weak moves) to 250 (extremely powerful moves), with most around 60-120.

Q3: How does Level affect damage?
A: Higher level Pokemon deal significantly more damage, with the effect being linear in this formula.

Q4: Are there limitations to this formula?
A: This is a simplified version. Actual games may include additional factors like attack/defense stats, IVs, and EVs.

Q5: Can this be used for competitive play?
A: While helpful, competitive players typically use more detailed calculators that account for all battle variables.

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