Average Damage Formula:
From: | To: |
The average damage represents the expected value when rolling damage dice multiple times. It helps players and DMs estimate combat effectiveness and balance encounters.
The calculator uses the average damage formula:
Where:
Explanation: The average roll for a single die is (max + min)/2. Multiplying by the number of dice gives the total average damage.
Details: Knowing average damage helps players choose optimal weapons/spells and helps DMs balance encounters and estimate combat duration.
Tips: Enter the number of sides on your damage die (e.g., 4 for d4, 6 for d6, etc.) and how many dice you're rolling. Both values must be positive integers.
Q1: Why use average damage instead of rolling?
A: Average damage speeds up combat calculations and provides consistent benchmarks for balancing.
Q2: How accurate is average damage?
A: Over many rolls, actual damage will converge toward the average, though individual rolls may vary significantly.
Q3: What about critical hits?
A: For critical hits, double the number of dice before calculating the average (or calculate normally then double the result).
Q4: Does this account for damage modifiers?
A: No, you'll need to add static modifiers (like Strength bonus) separately to the calculated average.
Q5: What's the average for common D&D dice?
A: d4=2.5, d6=3.5, d8=4.5, d10=5.5, d12=6.5 per die.