Average Damage Formula:
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Average damage represents the expected damage output of an attack or spell in Dungeons & Dragons. It's calculated by averaging the minimum and maximum possible damage and adding any relevant bonuses.
The calculator uses the average damage formula:
Where:
Explanation: This formula gives the mathematical expectation of damage output, useful for comparing different attack options.
Details: Calculating average damage helps players and DMs make informed decisions about combat tactics, spell selection, and character builds.
Tips: Enter the minimum and maximum values from your damage dice (e.g., 1 and 6 for a d6), plus any static bonuses from ability modifiers, magic weapons, or other effects.
Q1: Should I always use average damage?
A: While averages are useful for planning, actual combat uses dice rolls for unpredictability. Many DMs use averages for NPC damage to speed up play.
Q2: How do critical hits affect average damage?
A: For critical hits, double all damage dice (but not static bonuses) before calculating the average. Some house rules may vary.
Q3: What about damage resistance or vulnerability?
A: Resistance halves the final damage (after rolling), while vulnerability doubles it. Adjust your calculations accordingly.
Q4: How does this work with multiple damage types?
A: Calculate each damage type separately, then sum the averages if needed. Some resistances may apply to only certain damage types.
Q5: Should I round average damage?
A: The game typically uses whole numbers, so you may round to nearest integer. Our calculator shows one decimal place for precision.