Point Buy Cost Table:
Ability Score | Point Cost |
---|---|
8 | 0 |
9 | 1 |
10 | 2 |
11 | 3 |
12 | 4 |
13 | 5 |
14 | 7 |
15 | 9 |
From: | To: |
Point Buy is a method for determining ability scores in Dungeons & Dragons 5th Edition. Instead of rolling dice, players distribute points to get balanced, customizable ability scores within set limits (typically 8-15).
The calculator uses the standard D&D 5e point buy costs:
Ability Score | Point Cost |
---|---|
8 | 0 |
9 | 1 |
10 | 2 |
11 | 3 |
12 | 4 |
13 | 5 |
14 | 7 |
15 | 9 |
Explanation: The calculator sums the point costs of all six ability scores to give your total point buy expenditure.
Details: The standard point buy budget is 27 points. All abilities start at 8 (costing 0 points), and you can increase them up to 15 (costing 9 points each).
Tips: Select each ability score from the dropdown menus. The calculator will automatically compute the total point cost. Standard arrays typically cost 27 points.
Q1: Why use point buy instead of rolling?
A: Point buy ensures balanced characters and prevents extreme high/low stats that can imbalance the game.
Q2: Can I go above 15 with point buy?
A: Normally no, but some DMs allow higher scores with increased costs or racial bonuses.
Q3: What's the most optimized point buy distribution?
A: Common distributions prioritize one or two high scores (15) with others at 12-14 or lower.
Q4: Can I have scores below 8?
A: Standard point buy doesn't allow scores below 8, but some DMs may permit it for roleplaying purposes.
Q5: How do racial bonuses affect point buy?
A: Racial bonuses are applied after point buy, potentially allowing scores above 15 at level 1.