Cross Product Formula:
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The cross product is a binary operation on two vectors in three-dimensional space that results in a vector perpendicular to both original vectors. It's widely used in physics, engineering, and computer graphics.
The calculator uses the standard cross product formula:
Which expands to:
Details: The cross product is essential for calculating torque, angular momentum, surface normals in 3D graphics, and determining if vectors are parallel.
Tips: Enter the x, y, and z components for both vectors A and B. The calculator will compute the resulting perpendicular vector.
Q1: What's the difference between dot product and cross product?
A: Dot product gives a scalar quantity, while cross product gives a vector perpendicular to both input vectors.
Q2: What does a zero cross product mean?
A: A zero cross product indicates the vectors are parallel or at least one is a zero vector.
Q3: What's the right-hand rule?
A: It's a mnemonic for determining the direction of the cross product vector - point fingers in direction of A, curl toward B, thumb points in result direction.
Q4: Can cross product be used in 2D?
A: In 2D, the cross product is treated as a scalar (z-component of the 3D result with z=0).
Q5: What are some real-world applications?
A: Calculating torque in physics, determining surface orientation in computer graphics, and finding normal vectors in 3D modeling.