Distance Calculation:
From: | To: |
The distance traveled by an object can be calculated by finding the area under its speed-time graph. This is based on the fundamental principle that distance equals the integral of speed with respect to time.
The calculator uses numerical integration (trapezoidal rule) to estimate the area under the speed-time curve:
Where:
Explanation: The calculator divides the area under the curve into trapezoids, calculates each trapezoid's area, and sums them all to get total distance.
Details: Calculating distance from speed-time graphs is fundamental in physics, engineering, and motion analysis. It's used in vehicle tracking, sports analytics, and physics experiments.
Tips:
Q1: What if my speed-time graph isn't smooth?
A: The calculator works with any speed-time data. More data points will better approximate irregular graphs.
Q2: Can I use different time units?
A: Yes, but all time values must use the same units. The distance units will be speed units × time units.
Q3: How accurate is this method?
A: Accuracy depends on the number of data points. More points = more accurate, especially for non-linear graphs.
Q4: What if speed goes negative?
A: Negative speed indicates direction change. The calculator will sum all areas (positive and negative) for net distance.
Q5: Can I calculate displacement with this?
A: For displacement, you'd need velocity (which includes direction) rather than speed data.